SKIP: FAILED #version 310 es precision mediump float; vec2 tint_unpack2x16float(uint param_0) { uint i = param_0; return f16tof32(uint2(i & 0xffff, i >> 16)); } void unpack2x16float_32a5cf() { vec2 res = tint_unpack2x16float(1u); } struct tint_symbol { vec4 value; }; vec4 vertex_main_inner() { unpack2x16float_32a5cf(); return vec4(0.0f, 0.0f, 0.0f, 0.0f); } tint_symbol vertex_main() { vec4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.value = inner_result; return wrapper_result; } void main() { tint_symbol outputs; outputs = vertex_main(); gl_Position = outputs.value; gl_Position.y = -gl_Position.y; } Error parsing GLSL shader: ERROR: 0:6: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp highp uint' and a right operand of type ' const int' (or there is no acceptable conversion) ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; vec2 tint_unpack2x16float(uint param_0) { uint i = param_0; return f16tof32(uint2(i & 0xffff, i >> 16)); } void unpack2x16float_32a5cf() { vec2 res = tint_unpack2x16float(1u); } struct tint_symbol { vec4 value; }; void fragment_main() { unpack2x16float_32a5cf(); return; } void main() { fragment_main(); } Error parsing GLSL shader: ERROR: 0:6: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp mediump uint' and a right operand of type ' const int' (or there is no acceptable conversion) ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated. #version 310 es precision mediump float; vec2 tint_unpack2x16float(uint param_0) { uint i = param_0; return f16tof32(uint2(i & 0xffff, i >> 16)); } void unpack2x16float_32a5cf() { vec2 res = tint_unpack2x16float(1u); } struct tint_symbol { vec4 value; }; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void compute_main() { unpack2x16float_32a5cf(); return; } void main() { compute_main(); } Error parsing GLSL shader: ERROR: 0:6: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp highp uint' and a right operand of type ' const int' (or there is no acceptable conversion) ERROR: 0:6: '' : compilation terminated ERROR: 2 compilation errors. No code generated.