#version 310 es precision mediump float; struct VertexOutputs { vec4 position; }; struct tint_symbol_1 { vec4 position; }; VertexOutputs tint_symbol_inner() { VertexOutputs tint_symbol_2 = VertexOutputs(vec4(1.0f, 2.0f, 3.0f, 4.0f)); return tint_symbol_2; } tint_symbol_1 tint_symbol() { VertexOutputs inner_result = tint_symbol_inner(); tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f)); wrapper_result.position = inner_result.position; return wrapper_result; } void main() { tint_symbol_1 outputs; outputs = tint_symbol(); gl_Position = outputs.position; gl_Position.y = -gl_Position.y; }