var x_GLF_color : vec4; fn main_1() { var m : mat2x2; m = (transpose(mat2x2(vec2(1.0, 2.0), vec2(3.0, 4.0))) * (1.0 / 2.0)); let x_33 : mat2x2 = m; if ((all((x_33[0u] == mat2x2(vec2(0.5, 1.5), vec2(1.0, 2.0))[0u])) & all((x_33[1u] == mat2x2(vec2(0.5, 1.5), vec2(1.0, 2.0))[1u])))) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }