SKIP: FAILED #version 310 es precision mediump float; layout(location = 0) out vec4 x_GLF_color_1_1; struct strided_arr { float el; }; struct buf1 { strided_arr x_GLF_uniform_float_values[3]; }; struct strided_arr_1 { int el; }; struct buf0 { strided_arr_1 x_GLF_uniform_int_values[4]; }; layout(binding = 1) uniform buf1_1 { strided_arr x_GLF_uniform_float_values[3]; } x_6; layout(binding = 0) uniform buf0_1 { strided_arr_1 x_GLF_uniform_int_values[4]; } x_8; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { mat4x3 m43 = mat4x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); strided_arr sums[3] = strided_arr[3](strided_arr(0.0f), strided_arr(0.0f), strided_arr(0.0f)); int i = 0; int a = 0; int x_67_phi = 0; float x_44 = x_6.x_GLF_uniform_float_values[1].el; vec3 x_48 = vec3(0.0f); m43 = mat4x3(vec3(x_44, 0.0f, 0.0f), vec3(0.0f, x_44, 0.0f), vec3(0.0f, 0.0f, x_44), vec3(0.0f)); int x_51 = x_8.x_GLF_uniform_int_values[0].el; int x_53 = x_8.x_GLF_uniform_int_values[0].el; float x_55 = x_6.x_GLF_uniform_float_values[0].el; m43[x_51][x_53] = x_55; float x_58 = x_6.x_GLF_uniform_float_values[0].el; float x_60 = x_6.x_GLF_uniform_float_values[0].el; float x_62 = x_6.x_GLF_uniform_float_values[0].el; strided_arr tint_symbol_1 = strided_arr(x_58); strided_arr tint_symbol_2 = strided_arr(x_60); strided_arr tint_symbol_3 = strided_arr(x_62); strided_arr tint_symbol_4[3] = strided_arr[3](tint_symbol_1, tint_symbol_2, tint_symbol_3); sums = tint_symbol_4; int x_65 = x_8.x_GLF_uniform_int_values[0].el; i = x_65; x_67_phi = x_65; while (true) { int x_67 = x_67_phi; int x_73 = x_8.x_GLF_uniform_int_values[3].el; if ((x_67 < x_73)) { } else { break; } int x_77 = x_8.x_GLF_uniform_int_values[0].el; int x_79 = x_8.x_GLF_uniform_int_values[0].el; float x_81 = m43[x_67][x_79]; float x_83 = sums[x_77].el; sums[x_77].el = (x_83 + x_81); { int x_68 = (x_67 + 1); i = x_68; x_67_phi = x_68; } } int x_87 = x_8.x_GLF_uniform_int_values[1].el; if ((x_87 == 1)) { a = 4; int x_92 = x_8.x_GLF_uniform_int_values[2].el; int x_94 = x_8.x_GLF_uniform_int_values[0].el; float x_96 = m43[4][x_94]; float x_98 = sums[x_92].el; sums[x_92].el = (x_98 + x_96); } int x_102 = x_8.x_GLF_uniform_int_values[1].el; float x_104 = sums[x_102].el; int x_106 = x_8.x_GLF_uniform_int_values[0].el; float x_108 = sums[x_106].el; float x_111 = x_6.x_GLF_uniform_float_values[2].el; if (((x_104 + x_108) == x_111)) { int x_117 = x_8.x_GLF_uniform_int_values[0].el; int x_120 = x_8.x_GLF_uniform_int_values[1].el; int x_123 = x_8.x_GLF_uniform_int_values[1].el; int x_126 = x_8.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(float(x_117), float(x_120), float(x_123), float(x_126)); } else { int x_130 = x_8.x_GLF_uniform_int_values[1].el; float x_131 = float(x_130); x_GLF_color = vec4(x_131, x_131, x_131, x_131); } return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_5 = main_out(x_GLF_color); return tint_symbol_5; } void main() { main_out inner_result = tint_symbol(); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:77: '[' : matrix index out of range '4' ERROR: 0:77: '=' : cannot convert from ' temp mediump 3-component vector of float' to ' temp mediump float' ERROR: 0:77: '' : compilation terminated ERROR: 3 compilation errors. No code generated.