#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void abs_7326de() { uint3 res = abs(uint3()); } vertex tint_symbol vertex_main() { abs_7326de(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { abs_7326de(); return; } kernel void compute_main() { abs_7326de(); return; }