fn countOneBits_ae44f9() { var res : u32 = countOneBits(1u); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { countOneBits_ae44f9(); return vec4(); } [[stage(fragment)]] fn fragment_main() { countOneBits_ae44f9(); } [[stage(compute)]] fn compute_main() { countOneBits_ae44f9(); }