fn countOneBits_fd88b2() { var res : i32 = countOneBits(1); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { countOneBits_fd88b2(); return vec4(); } [[stage(fragment)]] fn fragment_main() { countOneBits_fd88b2(); } [[stage(compute)]] fn compute_main() { countOneBits_fd88b2(); }