fn fwidthCoarse_4e4fc4() { var res : vec4 = fwidthCoarse(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { fwidthCoarse_4e4fc4(); return vec4(); } [[stage(fragment)]] fn fragment_main() { fwidthCoarse_4e4fc4(); } [[stage(compute)]] fn compute_main() { fwidthCoarse_4e4fc4(); }