fn fwidthFine_68f4ef() { var res : vec4 = fwidthFine(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { fwidthFine_68f4ef(); return vec4(); } [[stage(fragment)]] fn fragment_main() { fwidthFine_68f4ef(); } [[stage(compute)]] fn compute_main() { fwidthFine_68f4ef(); }