#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void isFinite_8a23ad() { bool3 res = isfinite(float3()); } vertex tint_symbol vertex_main() { isFinite_8a23ad(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { isFinite_8a23ad(); return; } kernel void compute_main() { isFinite_8a23ad(); return; }