fn isFinite_f31987() { var res : vec4 = isFinite(vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { isFinite_f31987(); return vec4(); } [[stage(fragment)]] fn fragment_main() { isFinite_f31987(); } [[stage(compute)]] fn compute_main() { isFinite_f31987(); }