fn ldexp_4d6f6d() { var res : vec4 = ldexp(vec4(), vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { ldexp_4d6f6d(); return vec4(); } [[stage(fragment)]] fn fragment_main() { ldexp_4d6f6d(); } [[stage(compute)]] fn compute_main() { ldexp_4d6f6d(); }