#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void ldexp_db8b49() { float res = ldexp(1.0f, 1); } vertex tint_symbol vertex_main() { ldexp_db8b49(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { ldexp_db8b49(); return; } kernel void compute_main() { ldexp_db8b49(); return; }