#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void max_453e04() { uint4 res = max(uint4(), uint4()); } vertex tint_symbol vertex_main() { max_453e04(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { max_453e04(); return; } kernel void compute_main() { max_453e04(); return; }