#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void normalize_64d8c0() { float3 res = normalize(float3()); } vertex tint_symbol vertex_main() { normalize_64d8c0(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { normalize_64d8c0(); return; } kernel void compute_main() { normalize_64d8c0(); return; }