#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void select_416e14() { float res = select(1.0f, 1.0f, bool()); } vertex tint_symbol vertex_main() { select_416e14(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { select_416e14(); return; } kernel void compute_main() { select_416e14(); return; }