fn smoothStep_c11eef() { var res : vec2 = smoothStep(vec2(), vec2(), vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { smoothStep_c11eef(); return vec4(); } [[stage(fragment)]] fn fragment_main() { smoothStep_c11eef(); } [[stage(compute)]] fn compute_main() { smoothStep_c11eef(); }