[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array; fn textureNumLayers_2f6bb3() { var res : i32 = textureNumLayers(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureNumLayers_2f6bb3(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureNumLayers_2f6bb3(); } [[stage(compute)]] fn compute_main() { textureNumLayers_2f6bb3(); }