[[group(1), binding(0)]] var arg_0 : texture_multisampled_2d; fn textureNumSamples_42f8bb() { var res : i32 = textureNumSamples(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureNumSamples_42f8bb(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureNumSamples_42f8bb(); } [[stage(compute)]] fn compute_main() { textureNumSamples_42f8bb(); }