[[group(1), binding(0)]] var arg_0 : texture_storage_3d; fn textureStore_ee6acc() { textureStore(arg_0, vec3(), vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureStore_ee6acc(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureStore_ee6acc(); } [[stage(compute)]] fn compute_main() { textureStore_ee6acc(); }