#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void trunc_562d05() { float3 res = trunc(float3()); } vertex tint_symbol vertex_main() { trunc_562d05(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { trunc_562d05(); return; } kernel void compute_main() { trunc_562d05(); return; }