// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_RENDERBUNDLEENCODER_H_ #define DAWNNATIVE_RENDERBUNDLEENCODER_H_ #include "dawn_native/AttachmentState.h" #include "dawn_native/EncodingContext.h" #include "dawn_native/Error.h" #include "dawn_native/RenderBundle.h" #include "dawn_native/RenderEncoderBase.h" namespace dawn_native { MaybeError ValidateRenderBundleEncoderDescriptor( const DeviceBase* device, const RenderBundleEncoderDescriptor* descriptor); class RenderBundleEncoder final : public RenderEncoderBase { public: RenderBundleEncoder(DeviceBase* device, const RenderBundleEncoderDescriptor* descriptor); static RenderBundleEncoder* MakeError(DeviceBase* device); const AttachmentState* GetAttachmentState() const; RenderBundleBase* Finish(const RenderBundleDescriptor* descriptor); CommandIterator AcquireCommands(); private: RenderBundleEncoder(DeviceBase* device, ErrorTag errorTag); MaybeError ValidateFinish(CommandIterator* commands, const PassResourceUsage& usages) const; EncodingContext mBundleEncodingContext; Ref mAttachmentState; }; } // namespace dawn_native #endif // DAWNNATIVE_RENDERBUNDLEENCODER_H_