fn main_1() { let x_11 : f32 = vec3(1.0, 2.0, 3.0).y; let x_13 : vec2 = vec2(vec3(1.0, 2.0, 3.0).x, vec3(1.0, 2.0, 3.0).z); let x_14 : vec3 = vec3(vec3(1.0, 2.0, 3.0).x, vec3(1.0, 2.0, 3.0).z, vec3(1.0, 2.0, 3.0).y); return; } [[stage(compute)]] fn main() { main_1(); }