# Copyright 2018 The Dawn Authors # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. import("//build_overrides/build.gni") if (build_with_chromium) { import("//build/config/ozone.gni") import("//build/config/sanitizers/sanitizers.gni") dawn_use_x11 = ozone_platform_x11 } else { declare_args() { # Whether Dawn should enable X11 support. dawn_use_x11 = is_linux && !is_chromeos } } # Enable the compilation for UWP dawn_is_winuwp = is_win && target_os == "winuwp" declare_args() { dawn_use_angle = true # Enables usage of swiftshader on the Vulkan backend. # Note that this will only work in standalone and in projects that set the # dawn_swiftshader_dir variable in build_overrides/dawn.gni # Because of how the Vulkan loader works, setting this makes Dawn only able # to find the Swiftshader ICD and not the others. # Enabled by default when fuzzing. dawn_use_swiftshader = build_with_chromium && use_fuzzing_engine } declare_args() { # Enable Dawn's ASSERTs even in release builds dawn_always_assert = false # Should the Dawn static libraries be fully linked vs. GN's default of # treating them as source sets. This is useful for people using Dawn # standalone to produce static libraries to use in their projects. dawn_complete_static_libs = false # Enables the compilation of Dawn's D3D12 backend dawn_enable_d3d12 = is_win # Enables the compilation of Dawn's Metal backend dawn_enable_metal = is_mac # Enables the compilation of Dawn's Null backend # (required for unittests, obviously non-conformant) dawn_enable_null = true # Enables the compilation of Dawn's OpenGL backend # (best effort, non-conformant) dawn_enable_desktop_gl = !build_with_chromium && (is_linux && !is_chromeos) # Enables the compilation of Dawn's OpenGLES backend # (WebGPU/Compat subset) # Disables OpenGLES when compiling for UWP, since UWP only supports d3d dawn_enable_opengles = !build_with_chromium && ((is_linux && !is_chromeos) || (is_win && !dawn_is_winuwp)) # Enables the compilation of Dawn's Vulkan backend # Disables vulkan when compiling for UWP, since UWP only supports d3d dawn_enable_vulkan = is_linux || is_chromeos || (is_win && !dawn_is_winuwp) || is_fuchsia || is_android || dawn_use_swiftshader # Enable use of reflection compiler in spirv-cross. This is needed # if performing reflection on systems that the platform language # shader is SPIR-V, since there isn't an instance of the # GLSL/HLSL/MSL compiler. This implicitly pulls in the GLSL # compiler, since it is a sub-class of it. dawn_enable_cross_reflection = false # Enables error injection for faking failures to native API calls dawn_enable_error_injection = is_debug || (build_with_chromium && use_fuzzing_engine) } # GN does not allow reading a variable defined in the same declare_args(). # Put them in two separate declare_args() when setting the value of one # argument based on another. declare_args() { # Uses our built version of the Vulkan validation layers dawn_enable_vulkan_validation_layers = dawn_enable_vulkan && ((is_linux && !is_chromeos) || is_win || is_mac) # Uses our built version of the Vulkan loader on platforms where we can't # assume to have one present at the system level. dawn_enable_vulkan_loader = dawn_enable_vulkan && (is_mac || (is_linux && !is_android)) } # UWP only supports CoreWindow for windowing dawn_supports_glfw_for_windowing = (is_win && !dawn_is_winuwp) || (is_linux && !is_chromeos) || is_mac # Much of the GL backend code is shared, so define a convenience var. dawn_enable_opengl = dawn_enable_opengles || dawn_enable_desktop_gl # The GL backends are the last to use SPIRV-Cross, so only compile it in # if they are enabled. dawn_use_spirv_cross = dawn_enable_opengl