// Copyright 2021 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. //////////////////////////////////////////////////////////////////////////////// // File generated by tools/intrinsic-gen // using the template: // test/tint/builtins/gen/gen.wgsl.tmpl // and the intrinsic defintion file: // src/tint/intrinsics.def // // Do not modify this file directly //////////////////////////////////////////////////////////////////////////////// @group(1) @binding(1) var arg_1: texture_cube_array; @group(1) @binding(2) var arg_2: sampler; // fn textureGather(@const component: i32, texture: texture_cube_array, sampler: sampler, coords: vec3, array_index: i32) -> vec4 fn textureGather_c0640c() { var res: vec4 = textureGather(1, arg_1, arg_2, vec3(), 1); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureGather_c0640c(); return vec4(); } @fragment fn fragment_main() { textureGather_c0640c(); } @compute @workgroup_size(1) fn compute_main() { textureGather_c0640c(); }