@group(1) @binding(0) var arg_0: texture_2d<i32>; fn textureLoad2d(texture: texture_2d<i32>, coords: vec2<i32>, level: i32) -> vec4<i32> { return textureLoad(texture, coords, level); } fn doTextureLoad() { var res: vec4<i32> = textureLoad2d(arg_0, vec2<i32>(), 0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { doTextureLoad(); return vec4<f32>(); } @fragment fn fragment_main() { doTextureLoad(); } @compute @workgroup_size(1) fn compute_main() { doTextureLoad(); }