#version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } struct S { vec3 v; }; S P = S(vec3(0.0f, 0.0f, 0.0f)); void f() { P.v = vec3(1.0f, 2.0f, 3.0f); P.v.x = 1.0f; P.v.y = 2.0f; P.v.z = 3.0f; }