#version 310 es precision mediump float; layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } void f() { mat3x2 v = mat3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); }