#include using namespace metal; kernel void tint_symbol(texture2d tint_symbol_1 [[texture(0)]], texture2d tint_symbol_2 [[texture(1)]]) { uint4 srcValue = 0u; uint4 const x_22 = tint_symbol_1.read(uint2(int2(0, 0)), 0); srcValue = x_22; uint const x_24 = srcValue.x; uint const x_25 = (x_24 + 1u); uint4 const x_27 = srcValue; tint_symbol_2.write(x_27.xxxx, uint2(int2(0, 0))); return; }