fn mix_0c8c33() { var res : vec3<f32> = mix(vec3<f32>(), vec3<f32>(), vec3<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { mix_0c8c33(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { mix_0c8c33(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { mix_0c8c33(); }