type Arr = [[stride(16)]] array<f32, 1>; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array<i32, 1>; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var<uniform> x_6 : buf0; var<private> x_GLF_color : vec4<f32>; [[group(0), binding(1)]] var<uniform> x_8 : buf1; fn main_1() { var v : vec4<f32>; let x_33 : f32 = x_6.x_GLF_uniform_float_values[0]; v = clamp(cosh(vec4<f32>(1.0, 1.0, 1.0, 1.0)), vec4<f32>(x_33, x_33, x_33, x_33), vec4<f32>(1.0, 1.0, 1.0, 1.0)); let x_38 : f32 = v.x; let x_40 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_43 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_46 : f32 = v.z; x_GLF_color = vec4<f32>(x_38, f32(x_40), f32(x_43), x_46); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }