SKIP: FAILED struct Inner { int scalar_i32; float scalar_f32; float16_t scalar_f16; }; RWByteAddressBuffer sb : register(u0, space0); void tint_symbol_16(RWByteAddressBuffer buffer, uint offset, float2x2 value) { buffer.Store2((offset + 0u), asuint(value[0u])); buffer.Store2((offset + 8u), asuint(value[1u])); } void tint_symbol_17(RWByteAddressBuffer buffer, uint offset, float2x3 value) { buffer.Store3((offset + 0u), asuint(value[0u])); buffer.Store3((offset + 16u), asuint(value[1u])); } void tint_symbol_18(RWByteAddressBuffer buffer, uint offset, float2x4 value) { buffer.Store4((offset + 0u), asuint(value[0u])); buffer.Store4((offset + 16u), asuint(value[1u])); } void tint_symbol_19(RWByteAddressBuffer buffer, uint offset, float3x2 value) { buffer.Store2((offset + 0u), asuint(value[0u])); buffer.Store2((offset + 8u), asuint(value[1u])); buffer.Store2((offset + 16u), asuint(value[2u])); } void tint_symbol_20(RWByteAddressBuffer buffer, uint offset, float3x3 value) { buffer.Store3((offset + 0u), asuint(value[0u])); buffer.Store3((offset + 16u), asuint(value[1u])); buffer.Store3((offset + 32u), asuint(value[2u])); } void tint_symbol_21(RWByteAddressBuffer buffer, uint offset, float3x4 value) { buffer.Store4((offset + 0u), asuint(value[0u])); buffer.Store4((offset + 16u), asuint(value[1u])); buffer.Store4((offset + 32u), asuint(value[2u])); } void tint_symbol_22(RWByteAddressBuffer buffer, uint offset, float4x2 value) { buffer.Store2((offset + 0u), asuint(value[0u])); buffer.Store2((offset + 8u), asuint(value[1u])); buffer.Store2((offset + 16u), asuint(value[2u])); buffer.Store2((offset + 24u), asuint(value[3u])); } void tint_symbol_23(RWByteAddressBuffer buffer, uint offset, float4x3 value) { buffer.Store3((offset + 0u), asuint(value[0u])); buffer.Store3((offset + 16u), asuint(value[1u])); buffer.Store3((offset + 32u), asuint(value[2u])); buffer.Store3((offset + 48u), asuint(value[3u])); } void tint_symbol_24(RWByteAddressBuffer buffer, uint offset, float4x4 value) { buffer.Store4((offset + 0u), asuint(value[0u])); buffer.Store4((offset + 16u), asuint(value[1u])); buffer.Store4((offset + 32u), asuint(value[2u])); buffer.Store4((offset + 48u), asuint(value[3u])); } void tint_symbol_25(RWByteAddressBuffer buffer, uint offset, matrix value) { buffer.Store >((offset + 0u), value[0u]); buffer.Store >((offset + 4u), value[1u]); } void tint_symbol_26(RWByteAddressBuffer buffer, uint offset, matrix value) { buffer.Store >((offset + 0u), value[0u]); buffer.Store >((offset + 8u), value[1u]); } void tint_symbol_27(RWByteAddressBuffer buffer, uint offset, matrix value) { buffer.Store >((offset + 0u), value[0u]); buffer.Store >((offset + 8u), value[1u]); } void tint_symbol_28(RWByteAddressBuffer buffer, uint offset, matrix value) { buffer.Store >((offset + 0u), value[0u]); buffer.Store >((offset + 4u), value[1u]); buffer.Store >((offset + 8u), value[2u]); } void tint_symbol_29(RWByteAddressBuffer buffer, uint offset, matrix value) { buffer.Store >((offset + 0u), value[0u]); buffer.Store >((offset + 8u), value[1u]); buffer.Store >((offset + 16u), value[2u]); } void tint_symbol_30(RWByteAddressBuffer buffer, uint offset, matrix value) { buffer.Store >((offset + 0u), value[0u]); buffer.Store >((offset + 8u), value[1u]); buffer.Store >((offset + 16u), value[2u]); } void tint_symbol_31(RWByteAddressBuffer buffer, uint offset, matrix value) { buffer.Store >((offset + 0u), value[0u]); buffer.Store >((offset + 4u), value[1u]); buffer.Store >((offset + 8u), value[2u]); buffer.Store >((offset + 12u), value[3u]); } void tint_symbol_32(RWByteAddressBuffer buffer, uint offset, matrix value) { buffer.Store >((offset + 0u), value[0u]); buffer.Store >((offset + 8u), value[1u]); buffer.Store >((offset + 16u), value[2u]); buffer.Store >((offset + 24u), value[3u]); } void tint_symbol_33(RWByteAddressBuffer buffer, uint offset, matrix value) { buffer.Store >((offset + 0u), value[0u]); buffer.Store >((offset + 8u), value[1u]); buffer.Store >((offset + 16u), value[2u]); buffer.Store >((offset + 24u), value[3u]); } void tint_symbol_34(RWByteAddressBuffer buffer, uint offset, float3 value[2]) { float3 array[2] = value; { for(uint i = 0u; (i < 2u); i = (i + 1u)) { buffer.Store3((offset + (i * 16u)), asuint(array[i])); } } } void tint_symbol_35(RWByteAddressBuffer buffer, uint offset, matrix value[2]) { matrix array_1[2] = value; { for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) { tint_symbol_31(buffer, (offset + (i_1 * 16u)), array_1[i_1]); } } } void tint_symbol_36(RWByteAddressBuffer buffer, uint offset, Inner value) { buffer.Store((offset + 0u), asuint(value.scalar_i32)); buffer.Store((offset + 4u), asuint(value.scalar_f32)); buffer.Store((offset + 8u), value.scalar_f16); } void tint_symbol_37(RWByteAddressBuffer buffer, uint offset, Inner value[4]) { Inner array_2[4] = value; { for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) { tint_symbol_36(buffer, (offset + (i_2 * 12u)), array_2[i_2]); } } } [numthreads(1, 1, 1)] void main() { sb.Store(0u, asuint(0.0f)); sb.Store(4u, asuint(0)); sb.Store(8u, asuint(0u)); sb.Store(12u, float16_t(0.0h)); sb.Store2(16u, asuint((0.0f).xx)); sb.Store2(24u, asuint((0).xx)); sb.Store2(32u, asuint((0u).xx)); sb.Store >(40u, (float16_t(0.0h)).xx); sb.Store3(48u, asuint((0.0f).xxx)); sb.Store3(64u, asuint((0).xxx)); sb.Store3(80u, asuint((0u).xxx)); sb.Store >(96u, (float16_t(0.0h)).xxx); sb.Store4(112u, asuint((0.0f).xxxx)); sb.Store4(128u, asuint((0).xxxx)); sb.Store4(144u, asuint((0u).xxxx)); sb.Store >(160u, (float16_t(0.0h)).xxxx); tint_symbol_16(sb, 168u, float2x2((0.0f).xx, (0.0f).xx)); tint_symbol_17(sb, 192u, float2x3((0.0f).xxx, (0.0f).xxx)); tint_symbol_18(sb, 224u, float2x4((0.0f).xxxx, (0.0f).xxxx)); tint_symbol_19(sb, 256u, float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx)); tint_symbol_20(sb, 288u, float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); tint_symbol_21(sb, 336u, float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); tint_symbol_22(sb, 384u, float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx)); tint_symbol_23(sb, 416u, float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); tint_symbol_24(sb, 480u, float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); tint_symbol_25(sb, 544u, matrix((float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); tint_symbol_26(sb, 552u, matrix((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); tint_symbol_27(sb, 568u, matrix((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); tint_symbol_28(sb, 584u, matrix((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); tint_symbol_29(sb, 600u, matrix((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); tint_symbol_30(sb, 624u, matrix((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); tint_symbol_31(sb, 648u, matrix((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); tint_symbol_32(sb, 664u, matrix((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); tint_symbol_33(sb, 696u, matrix((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); const float3 tint_symbol_38[2] = (float3[2])0; tint_symbol_34(sb, 736u, tint_symbol_38); const matrix tint_symbol_39[2] = (matrix[2])0; tint_symbol_35(sb, 768u, tint_symbol_39); const Inner tint_symbol_40 = (Inner)0; tint_symbol_36(sb, 800u, tint_symbol_40); const Inner tint_symbol_41[4] = (Inner[4])0; tint_symbol_37(sb, 812u, tint_symbol_41); return; } FXC validation failure: D:\Projects\RampUp\dawn\test\tint\buffer\Shader@0x000002416606A770(4,3-11): error X3000: unrecognized identifier 'float16_t'