enable f16; fn cos_fc047d() { var arg_0 = 0.0h; var res : f16 = cos(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { cos_fc047d(); return vec4(); } @fragment fn fragment_main() { cos_fc047d(); } @compute @workgroup_size(1) fn compute_main() { cos_fc047d(); }