enable f16; fn floor_b6e09c() { var arg_0 = 1.5h; var res : f16 = floor(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { floor_b6e09c(); return vec4(); } @fragment fn fragment_main() { floor_b6e09c(); } @compute @workgroup_size(1) fn compute_main() { floor_b6e09c(); }