fn sin_01f241() { var arg_0 = vec3(1.570796371f); var res : vec3 = sin(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { sin_01f241(); return vec4(); } @fragment fn fragment_main() { sin_01f241(); } @compute @workgroup_size(1) fn compute_main() { sin_01f241(); }