@group(1) @binding(0) var arg_0 : texture_storage_2d; fn textureStore_0c3dff() { var arg_1 = vec2(1i); var arg_2 = vec4(1u); textureStore(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_0c3dff(); return vec4(); } @fragment fn fragment_main() { textureStore_0c3dff(); } @compute @workgroup_size(1) fn compute_main() { textureStore_0c3dff(); }