@group(1) @binding(0) var arg_0 : texture_storage_3d; fn textureStore_bedbfc() { var arg_1 = vec3(1i); var arg_2 = vec4(1.0f); textureStore(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { textureStore_bedbfc(); return vec4(); } @fragment fn fragment_main() { textureStore_bedbfc(); } @compute @workgroup_size(1) fn compute_main() { textureStore_bedbfc(); }