#version 310 es precision mediump float; struct S { mat3x2 matrix; uint pad; uint pad_1; vec3 vector; uint pad_2; }; struct S_std140 { vec2 matrix_0; vec2 matrix_1; vec2 matrix_2; uint pad; uint pad_1; vec3 vector; uint pad_2; }; layout(binding = 0, std140) uniform data_block_std140_ubo { S_std140 inner; } data; mat3x2 load_data_inner_matrix() { return mat3x2(data.inner.matrix_0, data.inner.matrix_1, data.inner.matrix_2); } void tint_symbol() { vec2 x = (load_data_inner_matrix() * data.inner.vector); } void main() { tint_symbol(); return; }