SKIP: FAILED vk-gl-cts/graphicsfuzz/cov-apfloat-mod-zero/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary type Arr = @stride(16) array; ^^^^^^ vk-gl-cts/graphicsfuzz/cov-apfloat-mod-zero/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary type Arr_1 = @stride(16) array; ^^^^^^ #version 310 es precision mediump float; layout(location = 0) out vec4 x_GLF_color_1_1; struct tint_padded_array_element { int el; }; struct buf1 { tint_padded_array_element x_GLF_uniform_int_values[3]; }; struct tint_padded_array_element_1 { float el; }; struct buf0 { tint_padded_array_element_1 x_GLF_uniform_float_values[1]; }; layout(binding = 1) uniform buf1_1 { tint_padded_array_element x_GLF_uniform_int_values[3]; } x_6; layout(binding = 0) uniform buf0_1 { tint_padded_array_element_1 x_GLF_uniform_float_values[1]; } x_8; vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float undefined = 0.0f; bool x_51 = false; bool x_52_phi = false; undefined = (5.0f % 0.0f); int x_10 = x_6.x_GLF_uniform_int_values[0].el; int x_11 = x_6.x_GLF_uniform_int_values[0].el; int x_12 = x_6.x_GLF_uniform_int_values[1].el; bool x_44 = (x_10 == (x_11 + x_12)); x_52_phi = x_44; if (!(x_44)) { float x_48 = undefined; float x_50 = x_8.x_GLF_uniform_float_values[0].el; x_51 = (x_48 > x_50); x_52_phi = x_51; } if (x_52_phi) { int x_15 = x_6.x_GLF_uniform_int_values[0].el; int x_16 = x_6.x_GLF_uniform_int_values[1].el; int x_17 = x_6.x_GLF_uniform_int_values[1].el; int x_18 = x_6.x_GLF_uniform_int_values[0].el; x_GLF_color = vec4(float(x_15), float(x_16), float(x_17), float(x_18)); } else { int x_19 = x_6.x_GLF_uniform_int_values[1].el; float x_66 = float(x_19); x_GLF_color = vec4(x_66, x_66, x_66, x_66); } return; } struct main_out { vec4 x_GLF_color_1; }; main_out tint_symbol() { main_1(); main_out tint_symbol_1 = main_out(x_GLF_color); return tint_symbol_1; } void main() { main_out inner_result = tint_symbol(); x_GLF_color_1_1 = inner_result.x_GLF_color_1; return; } Error parsing GLSL shader: ERROR: 0:34: '%' : wrong operand types: no operation '%' exists that takes a left-hand operand of type ' const float' and a right operand of type ' const float' (or there is no acceptable conversion) ERROR: 0:34: '' : compilation terminated ERROR: 2 compilation errors. No code generated.