// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_RENDERBUNDLE_H_ #define DAWNNATIVE_RENDERBUNDLE_H_ #include "common/Constants.h" #include "dawn_native/AttachmentState.h" #include "dawn_native/CommandAllocator.h" #include "dawn_native/Error.h" #include "dawn_native/ObjectBase.h" #include "dawn_native/PassResourceUsage.h" #include "dawn_native/dawn_platform.h" #include namespace dawn_native { struct BeginRenderPassCmd; struct RenderBundleDescriptor; class RenderBundleEncoder; class RenderBundleBase : public ObjectBase { public: RenderBundleBase(RenderBundleEncoder* encoder, const RenderBundleDescriptor* descriptor, AttachmentState* attachmentState, PassResourceUsage resourceUsage); static RenderBundleBase* MakeError(DeviceBase* device); CommandIterator* GetCommands(); const AttachmentState* GetAttachmentState() const; const PassResourceUsage& GetResourceUsage() const; protected: ~RenderBundleBase() override; private: RenderBundleBase(DeviceBase* device, ErrorTag errorTag); CommandIterator mCommands; Ref mAttachmentState; PassResourceUsage mResourceUsage; }; } // namespace dawn_native #endif // DAWNNATIVE_RENDERBUNDLE_H_