// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_OPENGL_NATIVESWAPCHAINIMPLGL_H_ #define DAWNNATIVE_OPENGL_NATIVESWAPCHAINIMPLGL_H_ #include "dawn_native/OpenGLBackend.h" #include "dawn_native/dawn_platform.h" #include "dawn_native/opengl/opengl_platform.h" namespace dawn_native { namespace opengl { class Device; class NativeSwapChainImpl { public: using WSIContext = DawnWSIContextGL; NativeSwapChainImpl(Device* device, PresentCallback present, void* presentUserdata); ~NativeSwapChainImpl(); void Init(DawnWSIContextGL* context); DawnSwapChainError Configure(WGPUTextureFormat format, WGPUTextureUsage, uint32_t width, uint32_t height); DawnSwapChainError GetNextTexture(DawnSwapChainNextTexture* nextTexture); DawnSwapChainError Present(); wgpu::TextureFormat GetPreferredFormat() const; private: PresentCallback mPresentCallback; void* mPresentUserdata; uint32_t mWidth = 0; uint32_t mHeight = 0; GLuint mBackFBO = 0; GLuint mBackTexture = 0; Device* mDevice = nullptr; }; }} // namespace dawn_native::opengl #endif // DAWNNATIVE_OPENGL_NATIVESWAPCHAINIMPLGL_H_