void smoothstep_40864c() { float4 arg_0 = (0.0f).xxxx; float4 arg_1 = (0.0f).xxxx; float4 arg_2 = (0.0f).xxxx; float4 res = smoothstep(arg_0, arg_1, arg_2); } struct tint_symbol { float4 value : SV_Position; }; float4 vertex_main_inner() { smoothstep_40864c(); return (0.0f).xxxx; } tint_symbol vertex_main() { const float4 inner_result = vertex_main_inner(); tint_symbol wrapper_result = (tint_symbol)0; wrapper_result.value = inner_result; return wrapper_result; } void fragment_main() { smoothstep_40864c(); return; } [numthreads(1, 1, 1)] void compute_main() { smoothstep_40864c(); return; }