struct Inner { x : i32, }; struct S { a : vec3<i32>, b : i32, c : vec3<u32>, d : u32, e : vec3<f32>, f : f32, g : mat2x3<f32>, h : mat3x2<f32>, i : Inner, j : array<Inner, 4>, }; @binding(0) @group(0) var<storage, read_write> s : S; @compute @workgroup_size(1) fn main() { s.a = vec3<i32>(); s.b = i32(); s.c = vec3<u32>(); s.d = u32(); s.e = vec3<f32>(); s.f = f32(); s.g = mat2x3<f32>(); s.h = mat3x2<f32>(); s.i = Inner(); s.j = array<Inner, 4>(); }