fn reverseBits_e1f4c1() { var arg_0 = vec2<u32>(1u); var res : vec2<u32> = reverseBits(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { reverseBits_e1f4c1(); return vec4<f32>(); } @fragment fn fragment_main() { reverseBits_e1f4c1(); } @compute @workgroup_size(1) fn compute_main() { reverseBits_e1f4c1(); }