// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #include "dawn/tests/MockCallback.h" #include "dawn/tests/unittests/validation/ValidationTest.h" #include "gmock/gmock.h" using testing::_; using testing::MockCallback; using testing::Sequence; class MockDevicePopErrorScopeCallback { public: MOCK_METHOD(void, Call, (WGPUErrorType type, const char* message, void* userdata)); }; static std::unique_ptr mockDevicePopErrorScopeCallback; static void ToMockDevicePopErrorScopeCallback(WGPUErrorType type, const char* message, void* userdata) { mockDevicePopErrorScopeCallback->Call(type, message, userdata); } class MockQueueWorkDoneCallback { public: MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata)); }; static std::unique_ptr mockQueueWorkDoneCallback; static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) { mockQueueWorkDoneCallback->Call(status, userdata); } class ErrorScopeValidationTest : public ValidationTest { protected: void FlushWireAndTick() { FlushWire(); device.Tick(); } private: void SetUp() override { ValidationTest::SetUp(); mockDevicePopErrorScopeCallback = std::make_unique(); mockQueueWorkDoneCallback = std::make_unique(); } void TearDown() override { ValidationTest::TearDown(); // Delete mocks so that expectations are checked mockDevicePopErrorScopeCallback = nullptr; mockQueueWorkDoneCallback = nullptr; } }; // Test the simple success case. TEST_F(ErrorScopeValidationTest, Success) { device.PushErrorScope(wgpu::ErrorFilter::Validation); EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this)).Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this); FlushWireAndTick(); } // Test the simple case where the error scope catches an error. TEST_F(ErrorScopeValidationTest, CatchesError) { device.PushErrorScope(wgpu::ErrorFilter::Validation); wgpu::BufferDescriptor desc = {}; desc.usage = static_cast(WGPUBufferUsage_Force32); device.CreateBuffer(&desc); EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_Validation, _, this)).Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this); FlushWireAndTick(); } // Test that errors bubble to the parent scope if not handled by the current scope. TEST_F(ErrorScopeValidationTest, ErrorBubbles) { device.PushErrorScope(wgpu::ErrorFilter::Validation); device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory); wgpu::BufferDescriptor desc = {}; desc.usage = static_cast(WGPUBufferUsage_Force32); device.CreateBuffer(&desc); // OutOfMemory does not match Validation error. EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this)).Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this); FlushWireAndTick(); // Parent validation error scope captures the error. EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_Validation, _, this + 1)) .Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this + 1); FlushWireAndTick(); } // Test that if an error scope matches an error, it does not bubble to the parent scope. TEST_F(ErrorScopeValidationTest, HandledErrorsStopBubbling) { device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory); device.PushErrorScope(wgpu::ErrorFilter::Validation); wgpu::BufferDescriptor desc = {}; desc.usage = static_cast(WGPUBufferUsage_Force32); device.CreateBuffer(&desc); // Inner scope catches the error. EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_Validation, _, this)).Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this); FlushWireAndTick(); // Parent scope does not see the error. EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this + 1)) .Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this + 1); FlushWireAndTick(); } // Test that if no error scope handles an error, it goes to the device UncapturedError callback TEST_F(ErrorScopeValidationTest, UnhandledErrorsMatchUncapturedErrorCallback) { device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory); wgpu::BufferDescriptor desc = {}; desc.usage = static_cast(WGPUBufferUsage_Force32); ASSERT_DEVICE_ERROR(device.CreateBuffer(&desc)); EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this)).Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this); FlushWireAndTick(); } // Check that push/popping error scopes must be balanced. TEST_F(ErrorScopeValidationTest, PushPopBalanced) { // No error scopes to pop. { EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_Unknown, _, this)) .Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this); FlushWireAndTick(); } // Too many pops { device.PushErrorScope(wgpu::ErrorFilter::Validation); EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this + 1)) .Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this + 1); FlushWireAndTick(); EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_Unknown, _, this + 2)) .Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this + 2); FlushWireAndTick(); } } // Test that parent error scopes also call their callbacks before an enclosed Queue::Submit // completes TEST_F(ErrorScopeValidationTest, EnclosedQueueSubmitNested) { wgpu::Queue queue = device.GetQueue(); device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory); device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory); queue.Submit(0, nullptr); queue.OnSubmittedWorkDone(0u, ToMockQueueWorkDone, this); Sequence seq; MockCallback errorScopeCallback2; EXPECT_CALL(errorScopeCallback2, Call(WGPUErrorType_NoError, _, this + 1)).InSequence(seq); device.PopErrorScope(errorScopeCallback2.Callback(), errorScopeCallback2.MakeUserdata(this + 1)); MockCallback errorScopeCallback1; EXPECT_CALL(errorScopeCallback1, Call(WGPUErrorType_NoError, _, this + 2)).InSequence(seq); device.PopErrorScope(errorScopeCallback1.Callback(), errorScopeCallback1.MakeUserdata(this + 2)); EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)) .InSequence(seq); WaitForAllOperations(device); } // Test that if the device is destroyed before the callback occurs, it is called with NoError // in dawn_native, but Unknown in dawn_wire because the device is destroyed before the callback // message happens. TEST_F(ErrorScopeValidationTest, DeviceDestroyedBeforeCallback) { device.PushErrorScope(wgpu::ErrorFilter::OutOfMemory); { // Note: this is in its own scope to be clear the queue does not outlive the device. wgpu::Queue queue = device.GetQueue(); queue.Submit(0, nullptr); } if (UsesWire()) { device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this); EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_Unknown, _, this)) .Times(1); ExpectDeviceDestruction(); device = nullptr; } else { EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_NoError, _, this)) .Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this); ExpectDeviceDestruction(); device = nullptr; } } // If the device is destroyed, pop error scope should callback with device lost. TEST_F(ErrorScopeValidationTest, DeviceDestroyedBeforePop) { device.PushErrorScope(wgpu::ErrorFilter::Validation); ExpectDeviceDestruction(); device.Destroy(); FlushWireAndTick(); EXPECT_CALL(*mockDevicePopErrorScopeCallback, Call(WGPUErrorType_DeviceLost, _, this)).Times(1); device.PopErrorScope(ToMockDevicePopErrorScopeCallback, this); FlushWireAndTick(); } // Regression test that on device shutdown, we don't get a recursion in O(pushed error scope) that // would lead to a stack overflow TEST_F(ErrorScopeValidationTest, ShutdownStackOverflow) { for (size_t i = 0; i < 1'000'000; i++) { device.PushErrorScope(wgpu::ErrorFilter::Validation); } }