type Arr = [[stride(16)]] array; struct buf0 { x_GLF_uniform_int_values : Arr; }; var x_GLF_global_loop_count : i32; [[group(0), binding(0)]] var x_7 : buf0; var x_GLF_color : vec4; fn func_() -> i32 { loop { let x_72 : i32 = x_GLF_global_loop_count; if ((x_72 < 100)) { } else { break; } let x_75 : i32 = x_GLF_global_loop_count; x_GLF_global_loop_count = (x_75 + 1); let x_78 : i32 = x_7.x_GLF_uniform_int_values[0]; return x_78; } let x_80 : i32 = x_7.x_GLF_uniform_int_values[2]; return x_80; } fn main_1() { var a : i32; x_GLF_global_loop_count = 0; loop { let x_35 : i32 = x_GLF_global_loop_count; x_GLF_global_loop_count = (x_35 + 1); if (false) { return; } continuing { let x_39 : i32 = x_GLF_global_loop_count; if ((true && (x_39 < 100))) { } else { break; } } } let x_42 : i32 = func_(); a = x_42; let x_43 : i32 = a; let x_45 : i32 = x_7.x_GLF_uniform_int_values[2]; if ((x_43 == x_45)) { let x_51 : i32 = x_7.x_GLF_uniform_int_values[0]; let x_54 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_57 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_60 : i32 = x_7.x_GLF_uniform_int_values[0]; x_GLF_color = vec4(f32(x_51), f32(x_54), f32(x_57), f32(x_60)); } else { let x_64 : i32 = x_7.x_GLF_uniform_int_values[1]; let x_65 : f32 = f32(x_64); x_GLF_color = vec4(x_65, x_65, x_65, x_65); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }