SKIP: FAILED struct tint_symbol_1 { int loc0 : TEXCOORD0; uint loc1 : TEXCOORD1; float loc2 : TEXCOORD2; float4 loc3 : TEXCOORD3; float16_t loc4 : TEXCOORD4; vector loc5 : TEXCOORD5; }; struct tint_symbol_2 { float4 value : SV_Position; }; float4 main_inner(int loc0, uint loc1, float loc2, float4 loc3, float16_t loc4, vector loc5) { const int i = loc0; const uint u = loc1; const float f = loc2; const float4 v = loc3; const float16_t x = loc4; const vector y = loc5; return (0.0f).xxxx; } tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 inner_result = main_inner(tint_symbol.loc0, tint_symbol.loc1, tint_symbol.loc2, tint_symbol.loc3, tint_symbol.loc4, tint_symbol.loc5); tint_symbol_2 wrapper_result = (tint_symbol_2)0; wrapper_result.value = inner_result; return wrapper_result; } FXC validation failure: D:\Projects\RampUp\dawn\test\tint\shader_io\Shader@0x0000016E3C1012A0(6,3-11): error X3000: unrecognized identifier 'float16_t'