// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef SRC_DAWN_NATIVE_RENDERPASSENCODER_H_ #define SRC_DAWN_NATIVE_RENDERPASSENCODER_H_ #include #include "dawn/native/Error.h" #include "dawn/native/Forward.h" #include "dawn/native/RenderEncoderBase.h" namespace dawn::native { class RenderBundleBase; class RenderPassEncoder final : public RenderEncoderBase { public: static Ref Create(DeviceBase* device, const RenderPassDescriptor* descriptor, CommandEncoder* commandEncoder, EncodingContext* encodingContext, RenderPassResourceUsageTracker usageTracker, Ref attachmentState, uint32_t renderTargetWidth, uint32_t renderTargetHeight, bool depthReadOnly, bool stencilReadOnly); static Ref MakeError(DeviceBase* device, CommandEncoder* commandEncoder, EncodingContext* encodingContext); ObjectType GetType() const override; void APIEnd(); void APIEndPass(); // TODO(dawn:1286): Remove after deprecation period. void APISetStencilReference(uint32_t reference); void APISetBlendConstant(const Color* color); void APISetViewport(float x, float y, float width, float height, float minDepth, float maxDepth); void APISetScissorRect(uint32_t x, uint32_t y, uint32_t width, uint32_t height); void APIExecuteBundles(uint32_t count, RenderBundleBase* const* renderBundles); void APIBeginOcclusionQuery(uint32_t queryIndex); void APIEndOcclusionQuery(); void APIWriteTimestamp(QuerySetBase* querySet, uint32_t queryIndex); protected: RenderPassEncoder(DeviceBase* device, const RenderPassDescriptor* descriptor, CommandEncoder* commandEncoder, EncodingContext* encodingContext, RenderPassResourceUsageTracker usageTracker, Ref attachmentState, uint32_t renderTargetWidth, uint32_t renderTargetHeight, bool depthReadOnly, bool stencilReadOnly); RenderPassEncoder(DeviceBase* device, CommandEncoder* commandEncoder, EncodingContext* encodingContext, ErrorTag errorTag); private: void DestroyImpl() override; void TrackQueryAvailability(QuerySetBase* querySet, uint32_t queryIndex); // For render and compute passes, the encoding context is borrowed from the command encoder. // Keep a reference to the encoder to make sure the context isn't freed. Ref mCommandEncoder; uint32_t mRenderTargetWidth; uint32_t mRenderTargetHeight; // The resources for occlusion query Ref mOcclusionQuerySet; uint32_t mCurrentOcclusionQueryIndex = 0; bool mOcclusionQueryActive = false; // This is the hardcoded value in the WebGPU spec. uint64_t mMaxDrawCount = 50000000; }; } // namespace dawn::native #endif // SRC_DAWN_NATIVE_RENDERPASSENCODER_H_