// Copyright 2017 The NXT Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include #if defined(__cplusplus) extern "C" { #endif bool InitUtils(int argc, const char** argv); void DoSwapBuffers(); bool ShouldQuit(); void USleep(uint64_t usecs); struct GLFWwindow; struct GLFWwindow* GetGLFWWindow(); #if defined(__cplusplus) } #endif // Yuck #if defined(__cplusplus) #include nxt::Device CreateCppNXTDevice(); nxt::ShaderModule CreateShaderModule(const nxt::Device& device, nxt::ShaderStage stage, const char* source); void CreateDefaultRenderPass(const nxt::Device& device, nxt::RenderPass* renderPass, nxt::Framebuffer* framebuffer); nxt::Buffer CreateFrozenBufferFromData(const nxt::Device& device, void* data, uint32_t size, nxt::BufferUsageBit usage); #else nxtDevice CreateNXTDevice(); nxtShaderModule CreateShaderModule(nxtDevice device, nxtShaderStage stage, const char* source); nxtBuffer CreateFrozenBufferFromData(nxtDevice device, void* data, uint32_t size, nxtBufferUsageBit usage); #endif