fn bitwise_i32() { var s1 : i32; var s2 : i32; var v1 : vec3<i32>; var v2 : vec3<i32>; s1 = s1 | s2; s1 = s1 & s2; s1 = s1 ^ s2; v1 = v1 | v2; v1 = v1 & v2; v1 = v1 ^ v2; } fn bitwise_u32() { var s1 : u32; var s2 : u32; var v1 : vec3<u32>; var v2 : vec3<u32>; s1 = s1 | s2; s1 = s1 & s2; s1 = s1 ^ s2; v1 = v1 | v2; v1 = v1 & v2; v1 = v1 ^ v2; } fn vector_scalar_f32() { var v : vec3<f32>; var s : f32; var r : vec3<f32>; r = v + s; r = v - s; r = v * s; r = v / s; //r = v % s; } fn vector_scalar_i32() { var v : vec3<i32>; var s : i32; var r : vec3<i32>; r = v + s; r = v - s; r = v * s; r = v / s; r = v % s; } fn vector_scalar_u32() { var v : vec3<u32>; var s : u32; var r : vec3<u32>; r = v + s; r = v - s; r = v * s; r = v / s; r = v % s; } fn scalar_vector_f32() { var v : vec3<f32>; var s : f32; var r : vec3<f32>; r = s + v; r = s - v; r = s * v; r = s / v; //r = s % v; } fn scalar_vector_i32() { var v : vec3<i32>; var s : i32; var r : vec3<i32>; r = s + v; r = s - v; r = s * v; r = s / v; r = s % v; } fn scalar_vector_u32() { var v : vec3<u32>; var s : u32; var r : vec3<u32>; r = s + v; r = s - v; r = s * v; r = s / v; r = s % v; } fn matrix_matrix_f32() { var m34 : mat3x4<f32>; var m43 : mat4x3<f32>; var m33 : mat3x3<f32>; var m44 : mat4x4<f32>; m34 = m34 + m34; m34 = m34 - m34; m33 = m43 * m34; m44 = m34 * m43; } [[stage(fragment)]] fn main() -> [[location(0)]] vec4<f32> { return vec4<f32>(0.0,0.0,0.0,0.0); }